I recently created a Deck class and I am trying to create a tester method to see if my class works. Here is my Deck Class:
import java.util.List;
import java.util.ArrayList;
/**
* The Deck class represents a shuffled deck of cards.
* It provides several operations including
* initialize, shuffle, deal, and check if empty.
*/
public class Deck
{
/**
* cards contains all the cards in the deck.
*/
public static List<Card> cards;
/**
* size is the number of not-yet-dealt cards.
* Cards are dealt from the top (highest index) down.
* The next card to be dealt is at size - 1.
*/
private int size;
public static Card cardOne;
/**
* Creates a new <code>Deck</code> instance.<BR>
* It pairs each element of ranks with each element of suits,
* and produces one of the corresponding card.
* @param ranks is an array containing all of the card ranks.
* @param suits is an array containing all of the card suits.
* @param values is an array containing all of the card point values.
*/
public Deck(String[] ranks, String[] suits, int[] values)
{
for(int i=0; i<13;i++)
{
suits[i] = "Heart";
ranks[i] = cardOne.rank();
values[i] = cardOne.pointValue();
cards.add(cardOne);
}
for(int i=0; i<13;i++)
{
suits[i] = "Spade";
ranks[i] = cardOne.rank();
values[i] = cardOne.pointValue();
cards.add(cardOne);
}
for(int i=0; i<13;i++)
{
suits[i] = "Club";
ranks[i] = cardOne.rank();
values[i] = cardOne.pointValue();
cards.add(cardOne);
}
for(int i=0; i<13;i++)
{
suits[i] = "Diamond";
ranks[i] = cardOne.rank();
values[i] = cardOne.pointValue();
cards.add(cardOne);
}
}
/**
* Determines if this deck is empty (no undealt cards).
* @return true if this deck is empty, false otherwise.
*/
public static boolean isEmpty()
{
if(cards.size()==0)
return true;
else
return false;
}
/**
* Accesses the number of undealt cards in this deck.
* @return the number of undealt cards in this deck.
*/
public static int size()
{
return cards.size();
}
/**
* Randomly permute the given collection of cards
* and reset the size to represent the entire deck.
*/
public static List<Card> Shuffled[];
public void shuffle()
{
for(int i=0; i<52; i++)
{
cards.get(i);
int k=(int)(Math.random()*100);
while(k >52 || k<0)
{
k=(int)(Math.random()*100);
}
if(Shuffled[k]==null)
Shuffled[k]=(List<Card>) cards.get(i);
}
}
/**
* Deals a card from this deck.
* @return the card just dealt, or null if all the cards have been
* previously dealt.
*/
public Card deal()
{
int cardDealed= (int)(Math.random()*100);
while(cardDealed >52 || cardDealed<0)
{
cardDealed=(int)(Math.random()*100);
}
Shuffled[cardDealed].remove(cardDealed);
return (Card) Shuffled[cardDealed];
}
/**
* Generates and returns a string representation of this deck.
* @return a string representation of this deck.
*/
@Override
public String toString()
{
String rtn = "size = " + size + "\nUndealt cards: \n";
for (int k = size - 1; k >= 0; k--) {
rtn = rtn + cards.get(k);
if (k != 0) {
rtn = rtn + ", ";
}
if ((size - k) % 2 == 0) {
// Insert carriage returns so entire deck is visible on console.
rtn = rtn + "\n";
}
}
rtn = rtn + "\nDealt cards: \n";
for (int k = cards.size() - 1; k >= size; k--) {
rtn = rtn + cards.get(k);
if (k != size) {
rtn = rtn + ", ";
}
if ((k - cards.size()) % 2 == 0) {
// Insert carriage returns so entire deck is visible on console.
rtn = rtn + "\n";
}
}
rtn = rtn + "\n";
return rtn;
}
}
I am having trouble figuring out how to put together a tester class. So far I have the following:
import java.util.List;
/**
* This is a class that tests the Deck class.
*/
public class DeckTester extends Deck
{
public static List<Card> cards;
public DeckTester(String[] ranks, String[] suits, int[] values)
{
super(ranks, suits, values);
}
/**
* The main method in this class checks the Deck operations for consistency.
* @param args is not used.
*/
public static void main(String[] args)
{
}
}
I also have a fully functioning Cards class. I'm just not sure how to check the Deck class.
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