Before anyone starts to complain i misuse the term 'unit'-testing - I think code using WebApp is probably not great for it - i just find it usefull.
Given this code:
public class Server
{
public IDisposable SignalR { get; private set; }
public void Start()
{
SignalR = WebApp.Start<Startup>("http://localhost:812");
}
public void Stop()
{
SignalR.Dispose();
}
}
class Startup
{
public void Configuration(IAppBuilder app)
{
app.MapSignalR();
}
}
with these test methods:
[TestClass]
public class UnitTest1
{
[TestMethod]
public void TestMethod1()
{
var Server = new Server();
Server.Start();
Server.Stop();
}
[TestMethod]
public void TestMethod2()
{
Debug.WriteLine("Expect only once. Threadid: "+Thread.CurrentThread.ManagedThreadId);
}
}
How is it possible / avoidable / whatever that i receive the following output when dubugging the tests:
[Whole lotta loading....]d loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
Expect only once. Threadid: 6
Expect only once. Threadid: 6
The thread '<No Name>' (0x29f0) has exited with code 0 (0x0).
The thread '<No Name>' (0x450) has exited with code 0 (0x0).
The program '[16484] te.processhost.managed.exe: Managed (v4.0.30319)' has exited with code 0 (0x0).
It looks as if the methods running after the first one runs on 'double' threads or something...
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