I have a state machine with a relatively small set of states and inputs and I want to test the transitions exhaustively.
Transitions are coded using a Map<State, Map<Input, State>>
, the code is something like this:
enum State {
S1,
// ...
}
enum Input {
I1,
// ...
}
class StateMachine {
State current;
Map<State, Map<Input, State>> transitions = {
S1: {
I1: S2,
// ...
},
// ...
};
State changeState(Input x) {
if (transitions[current] == null)
throw Error('Unknows state ${current}');
if (transitions[current][x] == null)
throw Error('Unknown transition from state ${current} with input ${x}');
current = transitions[current][x];
return current;
}
void execute() {
// ...
}
}
To test it I see 3 approaches:
1) Write lot of boilerplate code to check every single combination
2) Automate the tests creation: this seems a better approach to me, but this would end up using a structure that is identical to the Map used in the StateMachine. What should I do? Copy the Map in the test file or import it from the implementation file? The latter would make the test file depend on the implementation and doesn't seem a good idea.
3) Test Map for equality, same problem as before: equality with itself or with a copy? This approach is essentially what I do with the other 2 but doesn't seem like a canonical test
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