Let’s say I’m writing a car class. It should have the methods configEngine and currentGasolineConsumption beside some other methods. So I refactored out the calculation of the gasoline consumption into an Engine class and use polymorphism to get the current gasoline consumption:
class AbstractEngine()
{
public:
virtual int calculateGasolineConsumption()
{
//... do calculation ...
return consumption;
}
// some other (pure virtual) methodes
};
class EngineA() : public AbstractEngine
{
public:
// implementation of the pure virtual methodes
};
class EngineB() : public AbstractEngine
{
public:
// implementation of the pure virtual methodes
};
class EngineC() : public AbstractEngine
{
public:
// implementation of the pure virtual methodes
int calculateGasolineConsumption() override
{
//... do new calculation ...
return consumption;
}
};
enum EngineType {
ENGINE_A,
ENGINE_B,
ENGINE_C,
};
void configEngine(EngineType engineType)
{
m_engine = m_engineFactory.create(engineType);
}
int currentGasolineConsumption()
{
return m_engine.calculateGasolineConsumption();
}
Now my question is how to unittest this without getting duplication in my unit tests?
If I write three unittests, for configEngine(ENGINE_A) and configEngine(ENGINE_B) would test basically the same code of the abstract superclass and I don’t like that duplication.
Of course there is only one duplicate/unnecessary unittest but this is only a minimal example. In my real code the number of unit test duplication would explode.
One additional thing: I don’t want to move the Engine class outside of the ‘module’ and use dependency injection because I think this ‘internal Engine class’ approach is easier to handle for the client. So the client has only one interface and some enums to use this module. I would like to treat the Engine class as implementation detail.
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