I have a quick question about integrating AdMob into your app (in my case with Unity).
The tutorial said to use the following lines during testing:
return new AdRequest.Builder()
.AddTestDevice(AdRequest.TestDeviceSimulator)
.AddTestDevice("deviceID")
.Build();
Is this supposed to show dummy ads (like UnityAds does), or real ads but give no reveue? When testing on my phone I am getting real ads I can click on and direct me to a valid app on the store. However, on the AdMob dashboard I don't get any revenue or impressions.
I just want to make sure this is correct, and I won't get into any legal trouble by faking impressions. Thanks!
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