I started to make a dungeon-game that creates randomly new dungeons.
Currently I write the function createRoom
that returns a new room object based on the arguments. This function is called in createDungeon
, but it receivs random parameters there.
function createRoom (width = 1, height = 1, topLeftCoordinate = {x: 0, y: 0}) {
return {
width,
height,
topLeftCoordinate
}
}
function createDungeon (numberOfRooms, rooms = []) {
if (numberOfRooms <= 0) {
return rooms
}
const randomWidth = getRandomNumber(5, 10)
const randomHeight = getRandomNumber(5, 10)
const randomTopLeftCoordinate = {x: getRandomNumber(5, 10), y: getRandomNumber(5, 10)}
return createDungeon (
numberOfRooms - 1,
rooms.concat(Room.create(randomWidth, randomHeight, randomTopLeftCoordinate))
)
}
I don't know if this is the right why, because I don't how to test createDungeon
. I can only test if this function retuns an array and the length of the array.. Is this enough or is there a design pattern for the randomness?
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