I have a Unity Project which should create a HoloLens Application. Now i want to test some of my Code in Unity with NUnit. I created some PlayMode tests
public class Test
{
private GameObject empty;
[SetUp]
public void BeforEveryTest()
{
empty = new GameObject();
empty.AddComponent<MainController>();
}
// A Test behaves as an ordinary method
[Test]
public void MainControllerGetInstance()
{
Assert.IsNotNull(MainController.Instance);
}
}
This is the Singleton I want to test
public class MainController : Singleton<MainController>
{
[SerializeField]
private GameObject SomePref;
private void Start()
{
SomePrefab.SetActive(true);
}
}
I get an error that SomePref is not set to an instance of an object, but I can't set it up because its a private seralizedfield. Now what is good practice to erase that error. I know, I could use Resource.Load in the Start Methode from MainController, but is this the good way?
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